Issues

Pro/Con: GTA III
Is Grand Theft Auto III just another violent video game, or a savvy piece of social commentary?

 
Photo Courtesy of Rockstar Games
 

Pro:
Silicon Satire
By Christopher Pluta

Grand Theft Auto III is more about social commentary and less about killing cops or shooting prostitutes. The game teaches us an important lesson by making us view society from a different perspective. Instead of starting with the heroic and moral and working our way down, GTA portrays the worst aspects of humanity and American culture, then challenges us to improve it.

At the risk of being overtly violent, the game makes a strong moral point. It glorifies nothing. The killing is brutal, the police chases are merciless, and your criminal friends are hardly trustworthy.

GTA shows the danger of the life of crime and does not limit itself to standard criminal stereotypes. In fact, one of the biggest crime bosses is the CEO of Love Media, a large global media corporation. In this year’s release, GTA: Vice City, the menu has been greatly expanded and no one is left out. From sports heroes to filmmakers to radio talk-show hosts, everyone plays a part in the continuing decline of society.

This game is at its best when it parodies the media. It portrays talk radio as being inundated with commentary from idiots and despots, and Top 40 radio as weak and frumpy. Vice City even pokes fun at video games themselves, with Pogo the Monkey and the Degenitron.

From the SUV parody of the Maibastu Monstrosity to the Dormotron, a machine that lets you exercise while you sleep, GTA pulls no punches. Even the patriotically flared and aptly-named gun store in the game, Ammu-nation, speaks to our national obsession with guns. Michael Moore would be proud.

In fact, I feel that Vice City is not a fictional place, nor is Liberty City only in the imaginations of clever game designers. These places are as real as the ones in which we live. Instead of leaving some bits out for the censors or ignoring the issues completely, GTA takes a hard look at society and doesn’t turn away for a second. 

Con:
Digital Debauchery
By Shonta Durham

Drive-by shootings, gang rivalries, bank robberies, car thefts, sniping and drug smuggling are real-life atrocities. Violence also defines our entertainment. We all know of movie plots that are nothing more than shooting, killing and blowing things up, and video games that feature animated blood splattered all over the concrete.

Grand Theft Auto III, a Sony PlayStation 2 video game produced by Rockstar Games, takes all of the ills of our society to the next level of gruesome entertainment. It somehow manages to be racist, sexist and violent all on one disc.

There are several local gangs that call this video game home, each managing to portray a different stereotype.

The Leone family is a Sicilian gang that uses restaurants and clubs as a front for its illegal activities. Its members have Italian accents, ride around in limos and wear fancy suits. The Diablos is a Hispanic gang whose members wear red bandanas and travel in packs of 50. The South Side Hoods is an African-American gang that, of course, wears gold chains and teeth, branded clothes and platinum. The Colombian Cartel brings in the drugs because what else would Colombians do in this world of stereotypical entertainment?

If the stereotypes aren't enough, the violence in this game is brutal. Players can run people over on the sidewalk, shoot people from the tops of buildings, car jack innocent drivers, and murder female prostitutes. All of these acts are rewarded with money.

A video game that celebrates such stereotypical images really has no authority to comment on the quirks of our society.