36-2501
Building on the skills learned in Simulation Design I, this class delves deeper into "realistic" simulation by analyzing a scenario or situation with an eye toward identifying the elements within them that lends themselves to engaging interaction and play. This course also continues the development of the designer's practical skills in using scripting languages and interactive authoring environments as game concept development and production tools. By its end, students taking this course will also be able to recognize the interrelationship between authentic realism, perceived realism, and potential gameplay.
Course descriptions are stored in OASIS and are maintained by the Associate Dean for each School.
* Prerequisite Required.